Showing posts with label modeling. Show all posts
Showing posts with label modeling. Show all posts

Saturday, May 8, 2010

Wayne's Vector Displacement Mental Ray shader for Mudbox vector disp maps



Low res base model and map-driven detailed surface. The could be the part of the future modeling workflow for both Game and Film industry.

Thursday, September 13, 2007

More Old CG Works...

Concept art for game (digital)
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3D polygon models I did in year 2002 - Maya