Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Saturday, September 24, 2016

RealityCapture

Best photogrammetry software as of today!
Link: https://www.capturingreality.com/

Monday, January 16, 2012

Saturday, September 10, 2011

Suzon

Suzon, one of my favorite bronze sculpture originally sculpted/casted by Auguste Rodin (1840-1917, French). I had the chance to visited Standford University Art Museum last year and took many of this mater's materpieces. Suzon is one of them. I did the sculpt in Maya and Mudbox after the trip in 2010 and finally did the render this year. It's a great experience going through the whole process and finally see the render complete!
  • Total objects: 8 pieces for the bust
  • Softwares
    • Maya & Mental Ray
    • Mudbox
    • Photoshop

Friday, October 8, 2010

Suzon- WIP

Finally, found some more useful references. Here are the Suzon Mudbox WIP shots and reference images-
Suzon WIP preview shots in Mudbox
Ref images

Saturday, May 8, 2010

Wayne's Vector Displacement Mental Ray shader for Mudbox vector disp maps



Low res base model and map-driven detailed surface. The could be the part of the future modeling workflow for both Game and Film industry.

Sunday, November 16, 2008

Some random old works...


Metropolis Building Maya Mental Ray Rendering Test @ 2005


Rendering tests of the main characters in my 3D short film - Transmigration @ 2000


First NURBS model done in Pratt Institute 3D model course with Maya1.0 back in 1999; I know, it's a "while" ago... :)

Thursday, September 13, 2007

More Old CG Works...

Concept art for game (digital)
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3D polygon models I did in year 2002 - Maya




Saturday, February 10, 2007

3D Short Film Transmigration Screen Shots

Though it's pretty old stuff, it'll be one of the most important projects in my life ever that I am sure. I used the tapeman character as the metaphor of human soul to show the process of transmigration while using various signs & signals to show the limits we encounter in our day to day life. This project was using Maya 2.0 to model, animate, light, and render. It was completed in 2001 and was fortunately enough to win some international awards.