Showing posts with label cg. Show all posts
Showing posts with label cg. Show all posts
Sunday, June 5, 2016
Pearl - Narrative VR Short Film in 360
Time to explore the potential of storytelling within a 360 CG world. Fun! :)
Sunday, January 8, 2012
Saturday, September 10, 2011
Suzon
Suzon, one of my favorite bronze sculpture originally sculpted/casted by Auguste Rodin (1840-1917, French). I had the chance to visited Standford University Art Museum last year and took many of this mater's materpieces. Suzon is one of them. I did the sculpt in Maya and Mudbox after the trip in 2010 and finally did the render this year. It's a great experience going through the whole process and finally see the render complete!
- Total objects: 8 pieces for the bust
- Softwares
- Maya & Mental Ray
- Mudbox
- Photoshop
Saturday, June 19, 2010
Saturday, May 8, 2010
Wayne's Vector Displacement Mental Ray shader for Mudbox vector disp maps
& this : http://vimeo.com/10730942
Thursday, September 13, 2007
More Old CG Works...
Concept art for game (digital)
=====================================
3D polygon models I did in year 2002 - Maya
Saturday, February 10, 2007
3D Short Film Transmigration Screen Shots
Though it's pretty old stuff, it'll be one of the most important projects in my life ever that I am sure. I used the tapeman character as the metaphor of human soul to show the process of transmigration while using various signs & signals to show the limits we encounter in our day to day life. This project was using Maya 2.0 to model, animate, light, and render. It was completed in 2001 and was fortunately enough to win some international awards.



























Subscribe to:
Posts (Atom)